设计模式——状态模式

什么是状态模式

一个事物在发展过程中都会产生不同的状态,比如人在成长过程中会有小孩,成人,老人等状态。但是这个状态是依赖聚合于对象本身的,因为状态是随着对象的行为而发生变化的,状态本身就是对象的一部分。

UML图

UML

代码示例

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public class RaffleActivity {

private State state;

private int count;


private State canRaffleState = new CanRaffleState(this);

private State noRaffleState = new NoRaffleState(this);

private State dispenseState = new DispenseState(this);

private State dispenseOutState = new DispenseOutState(this);

public RaffleActivity(int count) {
this.state = this.noRaffleState;
this.count = count;
}

public void deduceMoney() {
state.deduceMoney();
}

public void raffle() {
if (state.raffle()) {
state.dispensePrize();
}
}

public State getState() {
return state;
}

public void setState(State state) {
this.state = state;
}

public int getCount() {
return count;
}

public void setCount(int count) {
this.count = count;
}

public State getCanRaffleState() {
return canRaffleState;
}

public void setCanRaffleState(State canRaffleState) {
this.canRaffleState = canRaffleState;
}

public State getNoRaffleState() {
return noRaffleState;
}

public void setNoRaffleState(State noRaffleState) {
this.noRaffleState = noRaffleState;
}

public State getDispenseState() {
return dispenseState;
}

public void setDispenseState(State dispenseState) {
this.dispenseState = dispenseState;
}

public State getDispenseOutState() {
return dispenseOutState;
}

public void setDispenseOutState(State dispenseOutState) {
this.dispenseOutState = dispenseOutState;
}
}

public interface State {

void deduceMoney();

boolean raffle();

void dispensePrize();

}


public class NoRaffleState implements State{

private RaffleActivity raffleActivity;

public NoRaffleState(RaffleActivity raffleActivity) {
this.raffleActivity = raffleActivity;
}

@Override
public void deduceMoney() {
System.out.println("扣除50元余额,您可以开始抽奖了。");
raffleActivity.setState(raffleActivity.getCanRaffleState());
}

@Override
public boolean raffle() {
System.out.println("当前不可以抽奖。");
return false;
}

@Override
public void dispensePrize() {
System.out.println("不能发放奖品。");
}
}

public class CanRaffleState implements State {

private RaffleActivity raffleActivity;

public CanRaffleState(RaffleActivity raffleActivity) {
this.raffleActivity = raffleActivity;
}

@Override
public void deduceMoney() {
System.out.println("您已抽中奖品。");
}

@Override
public boolean raffle() {
if (raffleActivity.getCount() < 0) {
System.out.println("抽奖活动已结束!请下次再来!");
System.exit(0);
}
Random random = new Random();
int num = random.nextInt(10);
if (num == 0) {
System.out.println("恭喜您!中奖了!");
raffleActivity.setCount(raffleActivity.getCount() - 1);
raffleActivity.setState(raffleActivity.getDispenseState());
return true;
} else {
System.out.println("很遗憾!未中奖!");
raffleActivity.setState(raffleActivity.getNoRaffleState());
return false;
}
}

@Override
public void dispensePrize() {
System.out.println("请先抽奖!");
}
}

public class DispenseState implements State {

private RaffleActivity raffleActivity;

public DispenseState(RaffleActivity raffleActivity) {
this.raffleActivity = raffleActivity;
}

@Override
public void deduceMoney() {
System.out.println("您已抽中奖品!");
}

@Override
public boolean raffle() {
System.out.println("您已抽中奖品!");
return false;
}

@Override
public void dispensePrize() {
System.out.println("正在发送奖品!请稍等!");
raffleActivity.setState(raffleActivity.getDispenseOutState());
}
}

public class DispenseOutState implements State {

private RaffleActivity raffleActivity;

public DispenseOutState(RaffleActivity raffleActivity) {
this.raffleActivity = raffleActivity;
}

@Override
public void deduceMoney() {
System.out.println("您已抽中奖品");
}

@Override
public boolean raffle() {
System.out.println("您已抽中奖品");
return false;
}

@Override
public void dispensePrize() {
System.out.println("奖品已发送完毕!");
}
}

public class Client {


public static void main(String[] args) {
RaffleActivity raffleActivity = new RaffleActivity(3);

for (int i = 0; i < 15; i++) {
System.out.println("这是第" + i + "次抽奖");

raffleActivity.deduceMoney();
raffleActivity.raffle();
}


}

}
-------------本文结束感谢阅读-------------